3D Environment Artist
MARISA SPRINGER
Demonstrate and communicate aesthetic skills and choices based on traditional art theory, current game development practices and next-generation research.
conceptualize and generate pre-production art assets through pre-visualization and prototypes usable for multiple game platforms.
Demonstrate a cross-section of baseline skills needed to create 2D and 3d art, textures and animation assets utilizing industry-standard software tools.
​Demonstrate the ability to build industry-quality game assets specializing in specific 2d and/or 3d art and/or animations utilizing industry-standard software tools, pipelines and platform guidelines.
Adapt, export, integrate and optimize game art and animation assets (including shaders and lighting) into 2d and 3d game projects working within a production pipeline and the confines of a project's game engine, tools and other constraints.
establish collaboration, mentorship and professional leadership skills by working with other disciplines to deliver highly polished and ocmplete projects.