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Objective 6

establish collaboration, mentorship and professional leadership skills by working with other disciplines to deliver highly polished and ocmplete projects.

The Cursed Men

Started through Production Studios with Rebecca Carson as the lead of the project. I was one of the 3D artists, and was tasked with modeling the Temple/Church that the player would enter into for a boss fight.

Becky Carson

Kyler Burson

Lucas FoxWorthy

Bianca Magana

Marisa Springer

Dylan Hamilton

J. Tyler Hilts

Deane Barberio

Luc Thomajan

Kyler Burson

Kyle Suttie

Zachary Cancasci

Luc Thomajan

Jordan Burke

Collin Strauch

Pierson McInelly

Phoenix Ross

Team Lead, Lead Artist

Producer, Lead Designer

Lead programmer, tech artist

Artists

 

Designers

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Programmers

The Greys Next Door

Started in Production Studios, I was one of the artists that were tasked with 3D modeling, unwrapping and texturing different assets along with creating decals and making different graphic design elements that exist in the scene

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Miriam "Pike" Garcia

Michelle Pina
Miriam "Pike" Garcia
Cameron Tews
Marisa Springer
Bradley "Alex" Sedig
Michelle Pina
Jonathan Alvarenga
Anthony Marquez
Adam White
Vincent Randol
Aidan Davidson
Brian Deneffe
Hope Thoms

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LEADS

LEAD ARTIST

ARTISTS

LEAD DESIGNER

DESIGNERS

LEAD PROGRAMMER

PROGRAMMERS

LEAD SFX

SFX

Pumpkin Carving

Team members:

Marisa Springer

Baylee Balsimo Ketelhut

Marlie Ellingson

Art Style Challenge

I was the lead artist for this project, we were tasked to mix an ancient culture with the art style of a modern video game. We mixed together Mayan Culture and the art style from Borderlands to create an alien civilization.

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Lead Artist

artists

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Marisa Springer

Connor Elder

michael munoz

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