3D Environment Artist
MARISA SPRINGER
Objective 6
establish collaboration, mentorship and professional leadership skills by working with other disciplines to deliver highly polished and ocmplete projects.
The Cursed Men
Started through Production Studios with Rebecca Carson as the lead of the project. I was one of the 3D artists, and was tasked with modeling the Temple/Church that the player would enter into for a boss fight.
Becky Carson
Kyler Burson
Lucas FoxWorthy
Bianca Magana
Marisa Springer
Dylan Hamilton
J. Tyler Hilts
Deane Barberio
Luc Thomajan
Kyler Burson
Kyle Suttie
Zachary Cancasci
Luc Thomajan
Jordan Burke
Collin Strauch
Pierson McInelly
Phoenix Ross
Team Lead, Lead Artist
Producer, Lead Designer
Lead programmer, tech artist
Artists
Designers
Programmers
The Greys Next Door
Started in Production Studios, I was one of the artists that were tasked with 3D modeling, unwrapping and texturing different assets along with creating decals and making different graphic design elements that exist in the scene
Miriam "Pike" Garcia
Michelle Pina
Miriam "Pike" Garcia
Cameron Tews
Marisa Springer
Bradley "Alex" Sedig
Michelle Pina
Jonathan Alvarenga
Anthony Marquez
Adam White
Vincent Randol
Aidan Davidson
Brian Deneffe
Hope Thoms
LEADS
LEAD ARTIST
ARTISTS
LEAD DESIGNER
DESIGNERS
LEAD PROGRAMMER
PROGRAMMERS
LEAD SFX
SFX
Pumpkin Carving

Team members:
Marisa Springer
Baylee Balsimo Ketelhut
Marlie Ellingson

Art Style Challenge
I was the lead artist for this project, we were tasked to mix an ancient culture with the art style of a modern video game. We mixed together Mayan Culture and the art style from Borderlands to create an alien civilization.
Lead Artist
artists
Marisa Springer
Connor Elder
michael munoz