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Objective 5

Adapt, export, integrate and optimize game art and animation assets (including shaders and lighting) into 2d and 3d game projects working within a production pipeline and the confines of a project's game engine, tools and other constraints.

Sci-fi Interior

Sci-fi Interior, modeled in 3Ds Max, Maya, and Zbrush. Textured in Substance Painter and Photoshop for custom decals

Ancient Exterior

Ancient Exterior, modeled in 3dsMax, Maya, and Zbrush textured in Substance Painter and built inside Unity

Little Ruin.jpg
"Little Ruins"

My entry for the 2025 Student Blizzard Competition for the Environment Art category. All textures were hand-painted with referencing the style of WOW (World of Warcraft)

Murder and Oil

Pixel Art game programmed in Construct, all assets were made in Photoshop and imported directly into Construct

Naught and Nisse

Vector Art game made in Construct, where the player is able to pick up a few collectibles in the level. All assets were done in Adobe Illustrator and imported into Photoshop for animation and then directly into Construct

Dining Room Scene

Assets modeled in Maya, all textures done in 3D substance designer and imported directly into Unity

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