3D Environment Artist
MARISA SPRINGER
Objective 5
Adapt, export, integrate and optimize game art and animation assets (including shaders and lighting) into 2d and 3d game projects working within a production pipeline and the confines of a project's game engine, tools and other constraints.
Sci-fi Interior
Sci-fi Interior, modeled in 3Ds Max, Maya, and Zbrush. Textured in Substance Painter and Photoshop for custom decals
Ancient Exterior
Ancient Exterior, modeled in 3dsMax, Maya, and Zbrush textured in Substance Painter and built inside Unity

"Little Ruins"
My entry for the 2025 Student Blizzard Competition for the Environment Art category. All textures were hand-painted with referencing the style of WOW (World of Warcraft)
Murder and Oil
Pixel Art game programmed in Construct, all assets were made in Photoshop and imported directly into Construct
Naught and Nisse
Vector Art game made in Construct, where the player is able to pick up a few collectibles in the level. All assets were done in Adobe Illustrator and imported into Photoshop for animation and then directly into Construct
Dining Room Scene
Assets modeled in Maya, all textures done in 3D substance designer and imported directly into Unity